Pengembangan Board Game “Journey of Nakama” sebagai Media Layanan Bimbingan Kelompok guna Membantu Mengembangkan Karakter Santri di Madrasah Diniyah Sunan Kalijogo Jabung

Authors

  • Siti Alifatul Azizah Institut Agama Islam Sunan KaliJogo Malang

Keywords:

Board Game, Bimbingan Kelompok, Karakter Santri

Abstract

Abstrak. Penelitian ini bertujuan untuk mengembangkan Board Game “Journey of Nakama” sebagai media layanan bimbingan kelompok guna membantu mengembangkan karakter santri di Madrasah Diniyah Sunan Kalijogo Jabung. Penelitian ini didasari oleh pelaksanaan layanan bimbingan kelompok yang masih didominasi metode ceramah satu arah sehingga santri cenderung pasif, mudah bosan, dan kurang terlibat aktif dalam mengembangkan karakter disiplin, tanggung jawab, kerja sama, komunikasi, dan kepedulian sosial. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian adalah santri kelas 1E Madrasah Diniyah Sunan Kalijogo Jabung yang berjumlah 26 orang, dengan guru dan wali kelas sebagai informan pada tahap analisis kebutuhan. Data dikumpulkan melalui observasi, wawancara, dan angket uji ahli materi serta ahli media. Hasil penelitian menunjukkan bahwa Board Game “Journey of Nakama” memperoleh persentase kelayakan sebesar 81,25% dari ahli materi dan 90,38% dari ahli media, yang keduanya berada pada kategori layak digunakan dengan revisi. Board game ini dirancang dengan komponen papan permainan, kartu log pose, kartu haki, pion, dan dadu yang mengintegrasikan unsur kerja sama dan komunikasi antarsantri dalam proses permainannya. Dengan demikian, Board Game “Journey of Nakama” berpotensi menjadi media alternatif yang inovatif dan interaktif dalam pelaksanaan layanan bimbingan kelompok untuk mengembangkan karakter santri di lingkungan madrasah diniyah.

Kata kunci : board game, bimbingan kelompok, karakter santri

 

Abstract. This study aims to develop the “Journey of Nakama” board game as a group guidance service medium to help develop the character of santri at Madrasah Diniyah Sunan Kalijogo Jabung. This study is grounded in the fact that group guidance services are still dominated by one-way lecture methods, causing santri to be passive, easily bored, and less actively involved in developing discipline, responsibility, cooperation, communication, and social care. This study used the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 26 santri from class 1E of Madrasah Diniyah Sunan Kalijogo Jabung, with teachers and homeroom teachers as informants during the needs-analysis stage. Data were collected through observation, interviews, and expert-validation questionnaires for material and media experts. The results showed that the “Journey of Nakama” board game obtained a feasibility percentage of 81.25% from material experts and 90.38% from media experts, both falling into the feasible-with-revision category. This board game was designed with components including a game board, log pose cards, haki cards, pawns, and dice that integrate elements of cooperation and communication among santri during gameplay. Thus, the “Journey of Nakama” board game has the potential to become an innovative and interactive alternative medium for implementing group guidance services to develop the character of santri in the madrasah diniyah environment.

Keywords: board game, group guidance, santri character

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Published

02-10-2026